SIGGRAPH 2015

Chaos Group
Register for V-Ray Days

Booth Presentations


Join us at Booth #807. Check out the schedule below for full details.

Use code GPCH185 to register for a free SIGGRAPH exhibits pass.

Chaos Group Booth #807

TUESDAY, AUGUST 11
9:30 AM V-Ray for 3ds Max
10:00 AM V-Ray for NUKE
10:30 AM V-Ray for MODO
11:00 AM Autodesk 3ds Max 2016
11:30 AM V-Ray for Maya
12:00 noon V-Ray Theater
12:30 PM V-Ray Theater
1:00 PM Google Cloud Platform
1:30 PM V-Ray for 3ds Max
2:00 PM V-Ray for NUKE
2:30 PM V-Ray for MODO
3:00 PM Autodesk 3ds Max 2016
3:30 PM V-Ray for Maya
4:00 PM Kevin Sears - Method Studios Breakdown
4:30 PM Go Ghost
5:00 PM V-Ray for NUKE in Production
5:30 PM V-Ray Theater
WEDNESDAY, AUGUST 12
9:30 AM V-Ray for 3ds Max
10:00 AM V-Ray for NUKE
10:30 AM V-Ray for MODO
11:00 AM Autodesk 3ds Max 2016
11:30 AM V-Ray for Maya
12:00 noon V-Ray Theater
12:30 PM V-Ray Theater
1:00 PM Google Cloud Platform
1:30 PM Go Ghost
2:00 PM V-Ray for NUKE
2:30 PM V-Ray for MODO
3:00 PM Autodesk 3ds Max 2016
3:30 PM V-Ray for Maya
4:00 PM V-Ray for NUKE in Production
4:30 PM To be announced
5:00 PM To be announced
5:30 PM V-Ray Theater
THURSDAY, AUGUST 13
9:30 AM V-Ray for 3ds Max                                 
10:00 AM V-Ray for NUKE
10:30 AM V-Ray for MODO
11:00 AM Autodesk 3ds Max 2016
11:30 AM V-Ray for Maya
12:00 noon V-Ray Theater
12:30 PM V-Ray Theater
1:00 PM V-Ray for NUKE in Production
1:30 PM To be announced
2:00 PM To be announced
2:30 PM V-Ray Theater
3:00 PM V-Ray Theater


Booth Presentations


V-Ray Theater
The inspirational work of V-Ray artists and studios worldwide will be showcased in our V-Ray Theater.


V-Ray for 3ds Max
See what’s new in V-Ray 3.2 for 3ds Max, including the new VR camera, RT GPU features, volume rendering and enhanced workflow improvements.


V-Ray for Maya
See what's new in V-Ray 3.1 for Maya, including the new render mask, probabilistic lights and the improved V-Ray RT.


V-Ray for NUKE
Check out many of the new features in V-Ray for NUKE.


V-Ray for MODO
See in action the flexibility and production-proven rendering capabilities for MODO artists creating 3D content.


Autodesk 3ds Max 2016
Take a tour of 3ds Max 2016 and the V-Ray Rendering Engine.


Google Cloud Platform
Todd Prives of Google Cloud Platform will be discussing the evolution and advantages of rendering in the cloud.


Go Ghost
Thinking beyond deep compositing; a first look at using resolution-independent images to increase productivity and eliminate re-rendering.


Kevin Sears - Method Studios Breakdown
Kevin Sears of Method Studios will showcase Look Development clips from Marvel's Guardians of the Galaxy and the Game of War ad campaign.


V-Ray for NUKE in Production
Presentation by Shahin Toosi, Lighting and Compositor at LipSync Post